Material Maker is an ecosystem composed of:
The tool "Material Maker" with Node workflows to create materials and Paint features over 3d objects. These features separated unleash creative power and together enhanced each other.
There isn't a limit to what You can achieve as long as You practice and improve your skills, of course.
Materials' library.
Brushes’ library
Community of devs and artists.
The community at discord.
Open Source, Are You a dev? Material Maker is based on Godot Engine, so development is a smooth stream.
Notes:
Material Maker recently received an "Epic" Mega Grant.
Worth to mention RodZilla, the dev, the mind, is always listening to the community. So go, put your hands to work with Material Maker, test it beyond the limits, spread the word if You enjoy the experience, and provide feedback.
What are nodes? Nodes in this context are: concepts represented by boxes, with linkable inputs and / or outputs. That together creates images/materials applicable to 3d Objects.
Paint features over 3d objects, worthy to remarked again.
If You are into nodes, you know tools as blender, substance suite, etc. While comparisons are sometimes annoying, I would like to highlight that Material Maker leverage known workflows; in that sense, You could transfer your knowledge to Material Maker.
More key features:
PBR procedural material editor.
More than 150 nodes.
New nodes creation on the fly.
Outstanding rendering.
Fully customizable.
Constant material and brushes library growth.
3D paint tool.
Animated Materials.
Key links:
Digital Creators. Devs / Artists:
Kasper Frandsen creating tutorials about Godot and Material Maker:
Featured video Getting started with Material Maker:
Pavel Oliva Art:
Featured social network:
Paulo Falcao Developer creating remarkable tools.
Featured video Raymarching:
Are you a Material Maker Creator? Do you want to showcase Your work?
Send me a message and I will add You to the list.
Getting valuable insights: